Reviews written by Howitzer
Good fun with friends, Friday, 11 July 2008
Positive: Lots of fun with friends in co-op or in multiplayer. The cover system is flawless and the controls are great. The story was enjoyable to me and the available gear is very cool as you rank up.
Negative: The graphics aren\'t great, the sound is predictable (The terrorists always say the same shit), and the terrorists in terrorist hunt are extremely stupid. I mean come on, If you saw a pile of your dead comrades at the bottom of a ladder would you really say, \"I\'ll go check it out\" and start climbing to meet your fate?
Negative: The graphics aren\'t great, the sound is predictable (The terrorists always say the same shit), and the terrorists in terrorist hunt are extremely stupid. I mean come on, If you saw a pile of your dead comrades at the bottom of a ladder would you really say, \"I\'ll go check it out\" and start climbing to meet your fate?
blood, blood and more blood., Friday, 11 July 2008
Positive: This is a game for the masochist. You will get frustrated, you will find pure enjoyment when you succeed, and your sadistic revenge will put an instant smile upon your face until the next big challenge. If you find yourself bored with what\'s going on in multiplayer, or you just need to relieve some deep-seeded aggressions, then this is the game to have on standby. The list of possible moves/combos is overwhelming. Ninjas rule.
Negative: My only dislike is the way the camera pans. Sometimes it is very difficult to find your target.
Negative: My only dislike is the way the camera pans. Sometimes it is very difficult to find your target.
Can\'t wait, Monday, 07 April 2008
These ratings are based on reputation.
\"In only eleven years, Grand Theft Auto completely changed gaming, opened it up, made it dangerous, exciting, and relevant to a wider world. It pushed a novel idea, that video games weren\'t always made or meant for kids, and then made the idea stick. GTA remains the champion of the M-rating, ready and willing to satirize supporters and detractor in equally excessive measure. Dozens followed its lead and built franchises of their own -- some punked in-game by the master -- but none delivered the same raw, visceral experience or dared to take the joke too far. Especially not on purpose, without ever really knowing how people might react.
But those are the risks in America. People do what they do in America. The game\'s not about what\'s right or real, who you kill, what you steal, or saving the day. You\'re in the world, making choices. Screw up bad and deal with that for a while. And some take offense at our ways, but it\'s okay. If they don\'t know what\'s real, we do.
Crime pays, baby.\"
by Rus McLaughlin
\"In only eleven years, Grand Theft Auto completely changed gaming, opened it up, made it dangerous, exciting, and relevant to a wider world. It pushed a novel idea, that video games weren\'t always made or meant for kids, and then made the idea stick. GTA remains the champion of the M-rating, ready and willing to satirize supporters and detractor in equally excessive measure. Dozens followed its lead and built franchises of their own -- some punked in-game by the master -- but none delivered the same raw, visceral experience or dared to take the joke too far. Especially not on purpose, without ever really knowing how people might react.
But those are the risks in America. People do what they do in America. The game\'s not about what\'s right or real, who you kill, what you steal, or saving the day. You\'re in the world, making choices. Screw up bad and deal with that for a while. And some take offense at our ways, but it\'s okay. If they don\'t know what\'s real, we do.
Crime pays, baby.\"
by Rus McLaughlin
<< Start < Prev 1 Next > End >>
Results 1 - 4 of 4
Powered by jReviews
Please read the
Got stuck or need a soapbox? Meet the crew in the
